UXFoundation
Fast-paced. Interactive. Collaborative. Inspiring. Fun.
Our approach
Fast-paced
UX is a broad field, covering psychology, research, analysis, design and prototyping. You’ll dive deeply into each topic, immersing yourself in the key skills and concepts. You’ll surface briefly (for coffee) before diving again... and again...
Interactive
We believe in learn-by-doing. So you won’t be sitting through a two-day lecture. You’ll be on your feet, working in teams, getting hands-on practical experience. Because we know that people learn best when they get a chance to do it themselves.
Collaborative
We believe strongly in collaborative design: teamwork produces the best work. You won't be working solo. You'll collaborate with your teammates on a genuine case study, to solve real design problems for a real company.
Course outline
A two-day program that follows the lifecycle of a UX project
What is user experience?
- Functional, aesthetic and experience design
- The design process
- The remarkable benefits of the process
User experience in the digital age
- Technology and complexity and usability
- What's wrong with software design
- Why UX became a necessity
User experience and the web
- Active media v passive media
- Alan Cooper and personas
- Paradox of specificity
What we need to know about users
- Goals, behaviours and context
- Mental models
Planning your research
- Deciding what you need to know
- Hypothesis and assumptions
- Bias and how to avoid it
Desk research
- Benchmarking and heuristics
- Task analysis
- Third party research
Qualitative research
- How to ask questions
- Interviews and observation
- Live usability test
Quantitative research
- Online surveys
- Card sorting
- Analytics
Harnessing your data
- The process of triangulation
- Identifying patterns
- Insight versus proof
Personas
- The elements of a persona
- The pitfalls of personas
- Personas v marketing segments
User scenarios and journeys
- Defining user scenarios
- Plotting a user journey
- Visualising your requirements
From data to design
- Defining your feature set
- Prioritising your features
- Lean UX and the Minimum Viable Product
Structure and organisation
- Mental models and concept models
- Information hierarchy and interaction flow
- Sitemaps and screenflows
Interfaces and navigation
- Control, forgiveness and feedback
- Conventions and design patterns
- Storyboards and wireframes
Designing for mobile
- Mobile mindsets
- Content versus navigation
- Tap targets
Lean UX and design sprints
- Organising your sprint
- Design exercises
- Tips on facilitation
Planning your test
- Profiling your users
- Recruiting participants
- Creating a test script
Building a prototype
- Minimum viable prototype
- Prototyping tools
- Building a prototype
The test setup
- Desktop testing: hardware and software
- Mobile testing: hardware and software
How to moderate a test
- Allowing participants to relax
- Giving instructions
- Open-ended questions
What people are saying
Kind words from happy customers.
Artur Szalak
@uxtrainingHQ thanks for amazing #uxtraining was great fun and loads of useful info!
Dee Swan
Just finished fab UX design course with @uxtrainingHQ. He really knows how to make the most complicated concepts seem like common sense. :-)
Brian Kearns
2 days in Dublin with @uxtrainingHQ gaining UX insight. Fun group and engaging content brilliantly delivered.
Max Pronko
Big Thanks @uxtrainingHQ for the great UX training. #giftsdirect team really love it.
Ant Galvin
Had a brilliant entertaining educating time at UXTraining.ie thanks to @uxtrainingHQ and all my fellow UXers. Another course due in Dec -Sign Up!
Francesca Vonk
Enjoyed a good UX training. Got the confirmations I was looking for thank you @uxtrainingHQ #uxtraining #ux